The Fog of War darkness was reverted to its original state.
Prison architect modding update#
The Main Menu update notes are now localized in all languages. Players can cancel cloned rooms and get a refund for the item(s) canceled depending on the progress.įixed prisoners’ hands and some carried items being displayed incorrectly when crossing bridges.įixed benches incorrectly attaching to walls and breaking alignment with tables.įixed an issue with some rotations of Guard Pavilion (Corner).įixed the prisoner count being displayed incorrectly in Reports.įixed room quality stating some prisoners deserve higher Cell quality than 10.įixed prisoners not always being assigned a cell in sectors other than shared ones.įixed issues with the game being forced into a windowed state after loading a savegame on Mac OSX.įixed the “Prison Danger” statistic calculation including dead prisoners.įixed an issue where Criminally Insane Inmates were being unintentionally blocked from Chapel and Canteen rooms, even when said areas were flagged as "Insane Only" zones in Deployment.įixed an issue where the planning aspects of the "Conviction" campaign story were not compatible with the new Planning Mode features.Īdded ability for Modders: You can now turn off shadows using “SpecialRestriction NoShadow”. This is also fixed in existing savegames. Criminally Insane inmates or associated prisoner traits will no longer spawn if the “Psych Ward: Warden’s Edition” Expansion is not installed.įemale prisoners with babies should no longer become criminally insane.