However, Kirby 64 suffers in the actual gameplay and replay areas. I mean, you play this game and you can’t help but have your mood lifted. Kirby 64 excels in the fun department, along with the departments of music and mood. I’ve come across a fire sword ability and a psychic lightning strike ability. There are over ten types of abilities out there, each producing a different effect by itself, and each able to be combined with other abilities. This feature alone makes the game worth playing. If you combine the two, you can get a gigantic-sized cutter boomerang attack). This usually can produce more powerful abilities (for example, if you swallow one cutter enemy, then the ability is a moderately sized cutter boomerang type of attack. You can combine all of these various abilities into a powerhouse of two abilities. There are a few different kinds of abilities, including Fire, Snow, and Cutter. Of course, Kirby’s ability to swallow enemies is instrumental in this game. They do have certain types of puzzles, normally along the lines of something you have to break down with a special ability to get a crystal shard or something, but nothing too tough, and nothing that would stop you from moving on in the level. It’s one of those “play for a couple minutes when you have time” games, because the levels are short enough to allow for that, the controls are easy enough to learn, and there generally aren’t any puzzles whatsoever. It has a very light mood, and the controls are very easy to learn. But I am certainly not an English teacher, and I’m not here to give you generalizations. That pretty much sums up Kirby 64: The Crystal Shards, if you need to write a generalization about it for some stupid English class or something. The pink blob is back in a new (well, old) game for Nintendo 64! It’s Kirby 64: The Crystal Shards! It boasts whimsical graphics, bouncy music, easy to learn controls, mediocre gameplay, and a rather small replay value!